As the Scenic Designer I frequently met with the director, Kiley Towne, and production team As we developed and built the retro-futuristic world of this play. Kiley's initial concept was Sterile vs Organic. She wanted to see the play start off very sterile and rigid and become more organic as we move through each scene, the final scene takes place 10 years after humanity has gone extinct and we wanted to see how nature reclaims this post humanity world. I took this and researched what plants could survive in harsh environments and played with things like bacteria that would be deadly to humans but could easily co-exist with robots. We also talked a lot about retro-futurism and making the space feel "new but old". For this I did a lot of research based on Googie architecture from the space age and sci-fi media starting in the early 60's like the Jetsons or Star Trek.


























